![]() Although cursed energy cannot be placed on the Grand Exchange, it can be traded between players. It may be possible to further increase the profit by selling the cursed energy directly. It's recommended to bring some prayer potions, food and a shield with the Mobile perk to get as far from a player killer as possible. Cheap armour and equipment (a set of royal dragonhide and a royal crossbow will suffice) can allow you to survive against hostile players. If you are unable to use the Elder divination outfit, it is advised to bring a set of royal and a shield as well as food and brews. As of the 25 September 2017 update, player killers frequent the area much more often due to the changes to cursed energy. It is advised to bring gear suitable for escaping player killers. The outfit is always kept on death, even when skulled. To increase profits, wear an Elder divination outfit, as it has a chance of giving more energy on a harvest. Once the duration of the muspah is done (assuming you haven't been killed), head back to Edgeville and weave all cursed energy into incandescent energy, which can then be sold for 410 each on the Grand Exchange. All collected memories should be converted into energy. To get the most out of this method, go to the colony and use the muspah pouch. ![]() While carrying cursed energy or memories, players will be unable to teleport in any way and all wilderness combat level restrictions will be ignored, thus allowing players of any level to attack them. ![]() However, this activity is very risky, since the cursed wisp colony is located in level 25 Wilderness in a multi-way combat area. Cursed energy can be woven into incandescent energy at a rate of 100:150 if you have 95 Divination. ![]()
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